Thursday, June 24, 2010

Ubuntu and Windows

Summer is on and of course as teachers we are doing nothing, right? This is that time of year where apparently we just sit around and do nothing and get paid, right? These months (July-Aug) are the reason why every teacher became a teacher, right? I am sure that if you are a teacher, or even thinking of becoming a teacher, you have probably heard one of these comments recently. If only that were true, huh? This is the time of year when I can get most of the physical work done! Without students I can refresh machines, move around ones that have broken, are breaking, or will just plain die any day now. Purchases are made, planning happens, and things keep going! If you are a teacher reading this post, remember this is our down time so relax and enjoy! :-)

OK, now that I have put away my soap box (thank goodness I don't have a large audience to worry about influencing!) I move on to the reason for my post. In a recent post from May I talked about setting up Ubuntu (Open Source, i.e. free) software and NComputing (Virtual computing, i.e. more computers without the equipment) hardware for a cheaper alternative to getting to a 1 to 1 ratio of computers to students. After having a discussion with reps from the company I do most of my purchasing from, I found out the licensing necessary to use Windows with the NComputing boxes. Basically, to be compliant (and legal) with the companies, I have to purchase a server license (2003 or 2008) for the host machine, a CAL (client access license) for each of the client machines, AND a RAC (Remote Access client license) for each of the client machines. Now, depending on which tier you are on with Microsoft, these purchases vary in price. Needless to say, it will cost approximately $150-$200 just for the OS licenses for me to put three computers in any classroom (1 host and 2 virtual). Of course, if I want other software, like Office or Publisher, or whatever, I have to pay for three separate licenses. So quick math tells me that if I want to do 10 classrooms, I have to put out $2000 for just the ability to run Windows on those machines. With a free operating system on the computer which is broken up into three machines (or up to 11 if you use the bigger x550 solution) it costs me nothing. Nada, zip, zero. Being under a tight budget, I like not having to put out that money (and my principal likes it even more)! It all comes down to what you want to do on that machine. If you are looking to get another lab just for Internet research, this solution might work for you. If you can use the open source program OpenOffice to do your word processing, spreadsheet, and presentations then this solution might work for you. It is, at the very least, something to look into. Let me be clear, I don't believe it will ever replace Windows, but it might be another option for teachers. Here is an article from THE journal giving a little more information.

Tuesday, June 15, 2010

End of Year thoughts on the Wii


Well, our school year has come to a close so Chris and I did some final wrap-up of the Wii in the classroom project. We discussed the positives, the negatives, and throw around some future plans with using the Wii for next year and beyond. All in all using the Wii this year has been a positive experience and I can't thank Chris enough for working with me (heck, running most of the show!) as we try to implement a new tool for learning.

Positives
Student engagement- could not be more engaging- when something can hold a 10 year olds attention for 45 minutes on the concept of ratio- we are good to go!

Group/team building aspects- I saw the beginnings of great team building opportunities with the Wii in class- I saw it with the Brain Age contests we did and when the 6th graders played Mario Kart for fun- Finding some games where the team aspect is emphasized might go a long way for bringing together some classes

Using the Wii allowed me to address standards based skills (for example comparing and ordering integers and identifying equivalent ratios) in depth in one class period- the games held their attention for the full class period- allowing many examples and practice problems and also allowed me the ability to see over time who already had the skill and who was struggling- then I could make sure to focus in on those who needed help. When you have the prolonged attention span on one core skill- it gives the teacher the assessment time needed in the classroom

Using the Wii gave me the opportunity to address certain 5th grade math skills that sometimes (a lot of the times) get pushed to the side in order to make sure other more prominent skills are mastered before middle school (such as addition, subtraction, multiplication and division with whole numbers, fractions, and decimals). By using the games to teach about integers, ratio, and equivalent ratios, I utilized three class periods (instead of trying to teach the skill using the text book lessons and chapters (at least one week for each skill) and feel as though the skill was taught in a much more retainable manner- it is all about student engagement and attention.

Student excitement- 5th grade Math exciting- film at eleven- who would have thought?

Teacher excitement- never mind the kids- I had fun using the games and being amazed at students who normally have trouble paying attention in class for five minutes- ready to go after 35 minutes- still doing the math and wanting to play again! It is a great feeling to teach a new skill and see a student grasp it- the Wii lessons let me do that with many of the students in just one class period.

Increased incentive for class parties- students wanted to play the Wii during class party times and this served as a great party feature and good incentive.

Increased my professional interest in ed tech in general- looking for new ways to use the Wii- like the online http://www.arcademicskills.com/ Wii games page and all the blogs out there talking about using the Wii

Drawbacks
Expense of system, pieces, and games

Pre-planning time (including finding games with educational applications, playing through the games to plan out lesson structure and set up, etc.)

Limited educational uses (so far) which are standards based

Future Plans
Use Are you Smarter than a 5th grader with the small 7th grade Brain Bowl group- not only to build knowledge and speed of response, but also team skills.

Crossword Wii game in LA- try to incorporate vocabulary- either those words used in the game or additional words if you are able to add your own to the game.

Super Hero game to tie in with the Super Hero writing, reading, and creation unit (Superman For All Seasons- graphic novel).

Brain Age Academy- do tests with all middle school students to give all of them an idea of their learning styles and strengths and weaknesses- allow time (outside of class) for students to improve skills throughout the year.

Create Miis for students over the summer and then allow them to customize their Mii when they have time. Maybe use the Check Mii Out Channel (a free download) to see about working on their Mii's from different controllers and sending them to the classroom.

I like the idea of using the Wii as an incentive in class.

Hope to inspire more staff to utilize the Wii next year- especially math uses that we have already planned out.

Download more options from the online Wii channel. There are many puzzle games (being careful to keep track of ratings and appropriateness of games) including Aha! I got it Escape, Art of Balance, Brain Challenge, Neves Plus, Loupos, Sudoko Challenge, World of Goo, just to name a few.

Use the Everybody Votes Channel (which is a free download from the Wii Channel) to allow students to see they are part of a global community and that their voice counts.

Virtual Pets - My Aquarium game allows the students the ability to take care of a fish tank - including feeding the fish. Each morning during homeroom/morning time you have someone whose job it is to take care of the tank! The cleanest pet of the year for sure!

Friday, June 4, 2010

Using clickers in the classroom 3

Well as our year is rapidly winding down, I wanted to get a last (or maybe 2nd to last) post in here about the using the clickers in the classroom. My last post was not the most flattering and I wanted to give an update on usage in the classroom. We have met with mixed results.
I used them twice, once for group quiz grades using BrainPop and once just for classroom questions as we were working through the lesson. If you use BrainPop in your classroom then I can easily suggest that you look into the clickers. After the lesson you can give a quiz on the information that was just presented. Well, instead of just getting one person's response and clicking the answer, you can have each person answer using the clickers and then click the answer that corresponds with the majority of responses. Then you can save the responses from all the students and go through the results to answer the question how effective was the movie? It is a great way to integrate the whole room with BrainPop!
The 2nd time I used the clickers was to have the students answer some questions as we were working through a lesson. The hardware all worked just fine, and I think as the novelty of the clickers wears off, so will the time it takes to actually use them (all of the students are still enamored with the total count at the top, and don't even get me started on the question feature!) to get answers. What is great is the immediacy of the feedback. You can quickly see how much of the class understood what you are talking about and review right then if necessary.

One feature that we were introduced to that needs to be mentioned is the Response Table. The response table is your friend! To put the response table on a slide choose Insert Object, Response Table, and then Fixed Object (in Office 2003). What the response table does is put a small table on the bottom of your question slides. There is a numbered box for each clicker in the room. When the student clicks the clicker, the box with their number (corresponding to the number that is on the back of the clicker) lights up. If they click it a second time, it changes to a different color (to let them know they changed their answer). The students can clearly see that the computer has registered their answer. It is much easier than the small number in the bar at the top of the slide which just advances one number as each student clicks an answer. You will want to put the response table on all of your slides.

Wednesday, May 26, 2010

Ratios with the Wii


Today we decided to give another pre and post test to see if we could recreate our success with the Wii and numbers on the number line (see this post for more info). Chris wanted to do a lesson on ratios. All of the students came into the lab and took our pre test using Google Forms.

Here are the questions and some of the answers from a group of students.
As you can see, the answers were all over the place. She began by discussing ratios and the vocabulary involved. She talked about the relationship between the first number and the second and the format which ratios can take (using the word "to", posted with a semicolon or as a fraction). We made a point to remind the students that the relationship that you are asking for will dictate the results of the ratio. It will be wrong if you put the correct numbers, but in the incorrect order! After this discussion we used the Wii to bowl.

We had 4 players registered and each student was able to bowl one frame. This way we got all the students involved in game play. After each throw Chris would ask for a different ratio. For example, the ratio of pins hit down to total pins. Or pins hit down to pins remaining. After a few frames we increased the difficultly a little and asked questions like the ratio of odd numbered scores to even numbered scores. Each time the students had to write the ratio in multiple ways. We were able to complete several frames (but not a complete game in the time allowed). Bowling lended itself to lots of ratio questions. We were able to stop play in between each bowler and ask a different question without interrupting game play/learning. There were plenty of numbers and plenty of options. Later that day (you can see the timestamp in the first column) the students took the post test (the same exact test). Here are the results (again) of some of our students.

While there are some formatting mistakes (some of which can be attributed to Google Spreadsheet trying to "help" with the formatting) you can see, we had much better results, but still have some students who didn't get all aspects of the concept. We are working on that!

We had good feedback from the students. They enjoyed bowling and seemed to do a good job with the ratio options.

Tuesday, May 25, 2010

Follow up on negative numbers with the Wii


A few weeks ago we gave our students a pre-test about putting numbers in order from smallest to least (including negative numbers - you can see the post here). After the pre-test we played the Wii game Brain Age, specifically Balloon Burst.
Then we gave the post test. If you look at the original posting, you can see the great growth that our students showed (from 4 students getting the correct answers to 18 students getting all correct answers). Today, we opened the form again and had the students complete the same post test, just to see if what we did stuck with them over time. Success! A little over 90% of the class (91.3%) had no problem and received a score of "A" on the post test. Chris and I couldn't be happier.

Friday, May 21, 2010

Using the clickers in the classroom 2

Today we used the clickers with a quiz that Chris was giving in the classroom. Putting it midly, it didn't go well! We were not able to get the clickers to work at all at first. Since we only have one set, earlier in the week we had moved the clickers AND THE RECEIVER to another classroom to use it in there. Once we brought it back into the 5th grade room Chris plugged it into a different USB port on the computer. Because teachers do not have admin access to their machines (for different security reasons), the receiver did not get fully setup and would not pick up the clickers when the students started clicking (or at least that is my best guess at what happened). Once I pulled it out of that plug and put it back into the same port as when I installed it (with admin rights) they seemed to work again. Of course, by the time I figured this out after various troubleshooting efforts, we were 15 minutes into the period and Chris had to go back to paper and pencil so she could get through the assignment.
It was user error that was the problem, but I wanted to share what may be a common problem/scenario in classrooms.

Friday, May 14, 2010

Using the clickers in the classroom

So, we used the clickers from Turning Technologies in the classroom today. Chris wanted to give a quick review grade for the work in 5th grade Geometry and she wanted to give a Spelling test in 6th grade that would be similar to the type that the students would see during our standardized tests.

So, using the TurningPoint software (which comes with the clickers, or you can download from here) she made some tests. The Geometry test had a question and 3 possible answers (A, B, or C). The Spelling test was a little different in that it asked which word was spelled correctly and then gave 4 options for each word (A, B, C, or D).
The TurningPoint software is pretty slick in that, using PowerPoint, you put up the question and you can see a box in the top right of the screen that tells you polling is open.

The students hit the letter that they think is correct (you can hit the button as many times as you want but only the 1st click is the one that records) and the box tells you how many responses it has received (the receiver is a USB dongle plugged into the computer and has good range in our classrooms). There is also a question mark button on the clickers. If you hit that button the user feedback number will go up one. You can't tell which one it is, but you can clearly see, without interruption, that someone has a question. Once you have all the clickers' answers, you can mouse click the screen (or touch the SMART board to slide advance) and a graph (which ever graph you chose in the setup - there are bar and pie options) will show immediate results of the overall answers. No individual clicks are shown, you can just see how many people chose answer 1, 2, and 3. But the students still liked to see that they were, or were not the only people to choose that option. We had cheering and ohhs when they saw how many clicked the choices. Using the software you can also tell the computer which one is the correct answer (the format is different if you are using Office 2003 or 2007) and it will basically grade the test for you. Since our students each have a number (for text books and such) we just made sure that they each got the clicker with their own number. You can also set up groups for each grade with student's names (we haven't gotten this far yet) so you know which students answered which question. After the presentation is complete you go through the information using the Participation Monitor. The results show each question, each clicker, and what answer that clicker chose. Chris had more set up work before the test, but after the test the work is done. The software will tell which clicker got the wrong answer for each question.

We are going through a training session next week so we are looking forward to learning how to use the clickers more effectively. Stay tuned for more info.